Tuesday, 16 September 2014

10 Steps Of Quick Mobile Application Testing

10 Steps Of Quick Mobile Application Testing


Software testing is often very limited in time. Project managers sometimes try to save time with a sacrifice in web site testing, desktop testing or mobile testing. They hurry to release their products because of tough competition at the modern market.


Time constraints are extremely tough for mobile projects. That is why it is often necessary to verify the whole system for a short time.


One Can Quickly Discover Serious Problems of a Mobile Application Performing Such Actions:


1. Rotating the handset from portrait to landscape orientation and vice versa. One should check if the program operates as intended in both views. The tester may also quickly switch the mobile device from one orientation to another for several times and then use the program.


2. Various inputs. The tester should check how the system manages all possible ways of inputting data, which is touching every part of the screen, various gestures, pressing, expanding, scrolling and so on. The inputs should be done fast.


3. Going back to the previous screen and default state of the software. It is necessary to make sure that there is such function in the application, and it works properly.


4. Imitating accidental shaking of the handset while the program is processing or transferring data or performing some operations.


5. Simultaneous work with other software products on the same device. The tester should try to address to other web sites, social networks or programs while the tested application is loading or executing an operation and then come back to it.


6. Going and stopping. It is wise to check how the program reacts when the user walks and stops while it is functioning. Such testing is especially effective for programs utilizing location services.


7. Rapid changing position of the handset. The tester should start interacting with the tested application while standing and then sit down or vice versa and watch how the software reacts on fast position changing.


8. Pauses in interaction. It is necessary to begin interacting with the system, then put the device aside for some time and then proceed interacting with the program. It is important to check whether it is possible to go on working with the system from the place the interaction was stopped.


9. Influencing the handset in various ways. Tester should perform various inputs, shake and move the device, cover and uncover sensors and so on while the system is loading.


10. Working with the program on the move. One should try to work with the system on the move, verify if all the inputs are interpreted and responded correctly, the screens are clearly visible, all the functions operate as intended while the user is walking or going by a car or public transport.


A software testing company would agree that executing these steps one can quickly find most of apparent serious errors of a mobile program for a short time. They are useful when the project time constraints don’t allow performing thorough mobile application testing.


This entry passed through the Full-Text RSS service - if this is your content and you're reading it on someone else's site, please read the FAQ at http://ift.tt/jcXqJW.

Scottish readers: Undecided about the referendum? Please read Scottish Independence, Power And Propaganda.





No comments:

Post a Comment